{
"$Comment": "Debug: DisplayState",
"Debug": "DisplayState",
"Type": "Abstract",
"Parameters": {
"Appearance": {
"Value": "Bear_Grizzly",
"Description": "Model to be used"
},
"DropList": {
"Value": "Empty",
"Description": "Drop Items"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"EatItem": {
"Value": "Food_Beef_Raw",
"Description": "The item this NPC will find when it rummages for food"
},
"ViewRange": {
"Value": 15,
"Description": "View range in blocks"
},
"ViewSector": {
"Value": 180,
"Description": "View sector in degrees"
},
"HearingRange": {
"Value": 8,
"Description": "Hearing range in blocks"
},
"AlertedRange": {
"Value": 30,
"Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
},
"AttackDistance": {
"Value": 2,
"Description": "The distance at which an NPC will execute attacks"
},
"LeashDistance": {
"Value": 20,
"Description": "The range after which an NPC will start to want to return to their spawn point."
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"Appearance": {
"Compute": "Appearance"
},
"DropList": {
"Compute": "DropList"
},
"MaxHealth": {
"Compute": "MaxHealth"
},
"StartState": "Idle",
"DefaultPlayerAttitude": "Hostile",
"DefaultNPCAttitude": "Ignore",
"KnockbackScale": 0.5,
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": 3,
"Gravity": 10,
"MaxFallSpeed": 8,
"Acceleration": 10
}
],
"InteractionVars": {
"Melee_Damage": {
"Interactions": [
{
"Parent": "NPC_Attack_Melee_Damage",
"DamageCalculator": {
"Type": "Absolute",
"BaseDamage": {
"Physical": 10
},
"RandomPercentageModifier": 0.1
}
}
]
}
},
"StateTransitions": [
{
"States": [
{
"From": [
"Idle"
],
"To": [
"Sleep"
]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Laydown"
},
{
"Type": "Timeout",
"Delay": [
1,
1
]
}
]
}
],
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Continue": true,
"Sensor": {
"Type": "Any",
"Once": true
},
"Actions": [
{
"Type": "Inventory",
"Operation": "EquipHotbar",
"Slot": 0,
"UseTarget": false
}
]
}
]
}
],
"NameTranslationKey": {
"Compute": "NameTranslationKey"
}
}